Forskning

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Oculus-forskning skaber fremtiden for den personlige og delte virtual reality.

Vores mål er inden for fem til ti år at give forbrugeren virkelig gode oplevelser inden for virtuel, forstærket og blandet virkelighed. I dag er virtual reality et kæmpestort og utrolig tværfagligt forskningsområde, som først lige er begyndt at blive undersøgt. Vi er ved at sammensætte et team, der har evnerne til at videreudvikle VR, ved at samle forskere og teknikere med speciale inden for en lang række områder, bl.a.:

  • Optik
  • Skærme
  • Lyd
  • Detektion
  • Datamatsyn
  • Scenegenopbygning
  • Grafik
  • Animation
  • Brugeroplevelse
  • Haptik
  • Maskinlæring og -optimering
  • Softwareudvikling
  • Hardwareudvikling
  • Social interaktion
  • Materialevidenskab
  • Erkendelsespsykologi

Publikationer

Communication Behavior in Embodied Virtual Reality

Human Computer Interaction Conference (CHI) 2018

Fast Gaze-Contingent Optimal Decompositions for Multifocal Displays

SIGGRAPH Asia 2017

DodecaPen: Accurate 6DoF Tracking of a Passive Stylus

ACM Symposium on User Interface Software and Technology (UIST) 2017

Modulation Frequency as a Cue for Auditory Speed Perception

Proceedings of the Royal Society B: Biological Sciences, juli 2017

Noise, Multisensory Integration, and Previous Response in Perceptual Disambiguation

PLOS Computational Biology, juli 2017

Propagation of Joint Space Quantization Error to Operational Space Coordinates and Their Derivatives

IEEE/RSJ International Conference on Intelligent Robots and Systems 2017

Focal Surface Displays

SIGGRAPH 2017

Analysis of Effective Impedance Transmitted to the Operator in Position-Exchange Bilateral Teleoperation

IEEE World Haptics 2017

Factored Displays: Improving resolution, dynamic range, color reproduction, and light field characteristics with advanced signal processing

IEEE Signal Processing Magazine, vol. 33, nr. 5

EyeContact: Scleral coil eye tracking for virtual reality

ISWC 2016

HapticWave: Directional surface vibrations using wave-field synthesis

SIGGRAPH 2016

Finexus: Tracking precise motions of multiple fingertips using magnetic sensing

CHI 2016

Efficient HRTF-based spatial audio for area and volumetric sources

IEEE Transactions on Visualization and Computer Graphics, Vol 22, no. 4

Facial performance sensing head-mounted-display

SIGGRAPH 2015